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\"File\n

\n

Lambert Shader

\n

Example Shader doc.\n

diffColor\n

\n
The color for the shader, gray is 0.18 in all channels
\n

useBaseEmission\n

\n
Checkbox - whether or not you want emssion on your shader
\n

emissionColor\n

\n
Color of the emission - this is the non lit channel of the shader
\n
we use this to create biolume
\n

emissionColorTint\n

\n
Color to multiply on top of emission color, use this to tint the emissionColor
\n

emissionExposure\n

kjdsalkfjdsalkfjlkdsajfs\n


\n


\n<img src=\"/proj/avtr/assets/setJakeEscape/forkliftCourtyard/shaderPreset_concreteGrnd_35kTile/preview/v1/preview.png\" alt=\"File Img\">\n

\n"}}